There are various ideas [1] behind teleportation but the top two seem to be:
The difference I am making here is that in the first case the person ( whatever that is [2]) is transported whereas in the second case a duplicate lives on and the original is killed.
My main question is: does any science-fiction deal with this apparently ethical issue (suicide and cloning)?
In Star Trek for example, the second option seems usually to be the norm as evidenced by a character like Thomas Riker [3]. However, the first option was also seen once in the Realm of Fear [4] episode when Reg Barclay [5] retains consciousness during transportation. But I am not aware of any episode which deals with the ethics.
A related question: would anyone really be able to tell the difference between these two methods?
It took me a few minutes to remember where I saw it, but there it is. An episode of the Outer Limits called Think Like a Dinosaur [1] has dealt with exactly this question. It is based on a novelette by the same name by James Patrick Kelly.
This issue is also mentioned in Ilium/Olympos by Dan Simmons, where the Earth is covered by a network of "fax nodes", which can instantaneously "fax" a copy of a person to another node, destroying the original.
[1] http://en.wikipedia.org/wiki/Think_Like_a_Dinosaur_%28The_Outer_Limits%29The Prestige IMDb [1] - Wikipedia (spoiler) [2]
Spoiler
[1] http://www.imdb.com/title/tt0482571/The "magician" teleports himself every night, but also has to kill himself (or rather, his previous copy) every time. That is, the teleporter doesn't really move him, it makes an exact copy, and he kills his "old" self every time.
There is actually an episode of Star Trek Enterprise — Daedalus ( on Memory Alpha [1]; on Wikipedia [2]) that briefly mentions this in passing. The inventor of the transporter is quoted as saying that he had to defend himself against ethical philosophers who claimed the transporter cloned and killed people “and other rubbish like that” (paraphrasing). The topic is quickly dropped and the characters appear to consider the point academic at best, but don’t see a real ethical issue with the transporter.
[1] http://memory-alpha.org/wiki/Daedalus_%28episode%29In China Mieville [1]'s novel Kraken [2],
[1] http://en.wikipedia.org/wiki/China_Mi%C3%A9villeone of the characters can teleport. He doesn't realize until much later that it is of the kill-and-clone variety, when he suddenly finds himself haunted by the ghosts of all his previously teleported selves. Mind you, this had been his primary mode of transportation for many years. The ethical dilemma comes in when he finds himself stuck in situations where he still needs to teleport himself and his friends.
Charles Stross's Glasshouse deals with a related dilemma, the loss of control involved by transporter gates. Such gates break down the transported into information, and have the opportunity to rewrite it. The end result forms the background of the novel: a war was waged, and no one remembers why.
If you strive for correctness according to our best understanding of our universe, then the question is moot. It's a meaningless word manipulation. Removing someone at one location and creating an exact (to quantum limitations) copy elsewhere is no different in any definable way to someone moving 10 metres by walking.
More on Quantum Mechanics and Personal Identity [1] at LessWrong.
Trying to define a distinction between the two is explained as an artifact of our thinking process in this posting [2], also at LessWrong.
[1] http://lesswrong.com/lw/r9/quantum_mechanics_and_personal_identity/Within the context of Star Trek, James Blish wrote one of the earliest original Trek novels using questions of transporter ethics as part of the plot: Spock Must Die [1].
[1] http://en.wikipedia.org/wiki/Spock_Must_Die!Take a look at the opening chapters of Derik Parfit's "Reasons and Persons." Now, granted, this is a philosophy work (and an important one too!) but in his discussions of personal identity he starts with a science fiction thought experiment about the ethics of teleportation.
He draws a distinction between two cases, and asks for our ethical intuitions in both. In the first, the killing and copying is successful--the copy exists on Mars, and the killing occurs on Earth. In the second case, something goes awry with the killing. The copying works successfully (there's a perfect copy of the original person on Mars) but the "original" is stuck on Earth with 5 weeks to live. The doctor tells him--"Don't worry, your identity is preserved on Mars." Should that comfort you?
I don't know about the ethics, but there is an observable difference between the two methods. The second method would allow people to have multiple clones by storing the entity that was killed. Also, the cloned copies would not be aware that they are clones or that there are multiple copies of them floating around. Such issues figure in the sci-fi movie sixth day
and in Pathfinder
(2010 novel by Orson Scott Card, writer of Ender's game).
Jack Williamson and Frederick Pohl have this in their Saga of Cuckoo [1] books. Teleportation only makes a copy and leaves the original behind. you have cases where multiple copies of someone are floating around.
I also remember reading some Star Trek/star Wars fanfic that has the people from the Star Wars universe, force sensitives especially, horrified by the transporter.
[1] http://en.wikipedia.org/wiki/Saga_of_CuckooThe closest thing I can remember seeing is the episode on ST Voyager episode 24 in the second season, where the combined matter streams from Tuvok and Neelix were combined into a new being having characteristics of both crew members. This being is then nicknamed Tuvix.
The episode do dwell on the ethical problem of "killing" Tuvix in order to "revive" the original crew members.
http://memory-alpha.org/wiki/Tuvix
http://memory-alpha.org/wiki/Tuvix_(episode)
Afaik all transports in Star Trek are of the "disassemble and reconstruct"-type. How else could several people in the series/films be "lost" in transport and die?
If the "copy and erase"-type was used then it would be best to first do the copy, and then erase the original. If something fails then don't erase the original or just retry the transport by creating another copy.
Clearly, the intention is that there is only one copy of every person and either the transport goes well, or the person dies (or is jammed in a buffer somewhere for reasons of improving the story line of the episode ;) )
Yes. Algis Budry's novel Rogue Moon deals with this exact dilemma, albeit not as its central theme. From its wikipedia page [1]:
Hawks has created a matter transmitter, one which makes a copy of a person or object at the receiver. Hawks is thus able to create duplicates of men on the Moon. The earthbound original is placed in a state of sensory deprivation which allows him to share the experiences of the doppelgänger. However, none of the participants have been able to stay sane after experiencing death second hand.
It's a good book though written in that period when men were real men and women were merely things to have sex with. It's more interesting to read it to see how Alastair Reynolds developed his Diamond Dogs novella from the basis of Rogue Moon but taking it in a different direction.
[1] http://en.wikipedia.org/wiki/Rogue_MoonNone of these is exactly on point, but... here are several that are somewhat close.
The Vorkosigan series (Lois Bujold) has a whole lot on cloning ethics, but lacks memory transfer, teleportation, forced growth to maturity, and mind-into-machine transfer.
We see a number of reproductive issues in the series; the most on target, however, is in the novel Memory.
In that novel, we see an attempt to stop a cloning and brain-dumping ring... Old wealthy folks have a clone grown, taking 10-14 years to get a body roughly about age 18-20 maturity, then have their brains transplanted into the bodies. It's considered unethical, but since it's being done in Jackson's Whole, a lawless place run by mobsters of the most unethical sort, it's a non-issue legally there. And since the clone is, in fact, a DNA-identical body, and the brain is in fact intact, that leaves only a few other biometrics to render them not themselves legally.
Bug Life Chronicles (Phillip C. Jenings) touches on the same issue, but in the aspect of downloading one's personality into artificial bodies, or "bugs." The process is destructive, however, to the personality in the body.
Jennings implies that, for all purposes on this plane, it seems to make no difference. At least not to the individuals. They can even return to other's discarded bodies. The implication is that the soul is a transferable item... that affixes to the consciousness and memory patterns.
The Car Wars board/role-playing† game also specifically deals with the issue of a clone with a downloaded set of memories...
Without memories, a forced growth clone is mindless. Memories can be transfered from a live body to a suspended clone (but they degrade after a month in storage), or from a memory storage device, roughly the size of a large coffin. In the case of a forced growth clone being activated prior to the death of its memory donor, both individuals have a psychotic urge to kill each other as long as both clone and donor are alive, once they become aware of the other. It's clear from the rules that (1) the clone has no personality prior to memory transfer unless it's only grown normal human speed (2) it's possible to activate a clone with memories, and the person thinks they are, in fact, themself, unless they find out that the original them is alive.
The Battlestations! board/role-playing† game notes that a forced growth clone simply fails to activate until the original dies; the soul isn't created by the body being extant. It also has transporters... the exact method of transporter is left undefined, but is functionally
† Both CW and BS are sold as board games, but have more roleplaying-oriented rules than many early role-playing games, and extensive background material. Both also had Role-play focused adventures released.
Clifford Simak, Way Station (1963): the main character is station master for an interstellar teleport network. This operates in a "copy and destroy" mode: information is sent to the next station where a new body is constructed. The remaining (dead) body is destroyed.
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